Tags / opengl-es
Understanding the Cat in Talking Tom Application: A Peek into its 3D Visual Effect
Understanding Fragment Shaders and Alpha Channels in OpenGL ES 2.0: The Limits of Alpha-Only Pixel Formats
Achieving Seamless MAX Alpha Blending in Open GL Using Unconventional Techniques
The Great GL_TRIANGLES vs. GL_TRIANGLE_STRIP Debate: Understanding the iOS Context