Managing Drag and Drop of UIElements with NSMutableArray
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In this article, we will explore how to drag and drop elements, specifically UIImageView instances, from an array into a view hierarchy. We’ll delve into the details of managing subviews, identifying elements within a view’s subtree, and handling touch events.
Understanding the Problem
The given Stack Overflow post presents a common challenge when working with NSMutableArray-containing views: dragging and dropping elements from an array onto a main view. The provided code snippet attempts to achieve this using a for loop to iterate through the array of image views, add each one as a subview to the main view, and then attempt to handle touch events.
However, there’s a crucial issue with the original approach: the comparison if ([self view] == img) always returns NO. This is because the condition checks if the main view (self.view) is equal to the individual image view (img), which is not the correct way to determine whether an element belongs to the view hierarchy.
Subviews and View Hierarchy
To understand why comparing a view with its subview does not work, let’s first explore the concept of subviews in the context of UIKit.
A UIView can have multiple child views, which are referred to as its subviews. When you add a new view as a subview to an existing view, the new view becomes part of the subtree rooted at that parent view.
In our scenario, we’re adding image views from the array to the main view (self.view). However, when we check if an img is equal to self.view, we’re essentially checking if it’s the exact same object, which is not the case. Instead, we need to find out whether each image view belongs to the view hierarchy.
Identifying Elements Within a View’s Subtree
To identify elements within a view’s subtree, you can utilize the subviews property of a UIView. This property returns an array of all child views (subviews) contained within the current view.
In our case, we need to iterate through the main view’s subviews and check if each one matches an image view from the array.
// Get the array of image views from the original post
NSArray *imagesElements = [[NSMutableArray alloc] init];
for (ElemetsList *item in self.elements) {
UIImageView *oneelement = [[UIImageView alloc] initWithImage:[UIImage imageNamed:item.imgElement]];
oneelement.frame = CGRectMake(item.positionX, item.positionY, item.width, item.height);
oneelement.userInteractionEnabled=YES;
[imagesElements addObject:oneelement];
}
// Iterate through the main view's subviews
for (UIView *subview in self.view.subviews) {
// Check if each subview is an image view from the array
for (UIImageView *img in imagesElements) {
if ([subview isKindOfClass:[UIImageView class]] && [subview isEqual:img]) {
// If found, proceed with handling touch events
CGPoint location = [touch locationInView:self.view];
subview.center = location;
}
}
}
Handling Touch Events
Now that we’ve identified the correct approach to check for image views within the main view’s subtree, let’s revisit the original code snippet and modify it to handle touch events correctly.
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
// Iterate through the main view's subviews
for (UIView *subview in self.view.subviews) {
if ([subview isKindOfClass:[UIImageView class]]) {
CGPoint location = [touch locationInView:self.view];
subview.center = location;
}
}
}
In this revised version, we’re iterating through the main view’s subviews and checking if each one is an instance of UIImageView. If it is, we proceed to update its center coordinate based on the touch location.
Conclusion
Managing drag and drop operations with arrays of UI elements can be challenging. By understanding how subviews work in UIKit and utilizing the correct approach to identify elements within a view’s subtree, you can create robust and interactive user interfaces for your applications.
In this article, we’ve explored how to handle touch events for image views stored in an array by leveraging the subviews property of a UIView. By applying these techniques to your own projects, you’ll be able to build more intuitive and engaging user experiences.
Last modified on 2023-11-30